FAIRY GODMOTHERS
A Fairy Godmother's Journey
Age 10
At 10 years old, young girls attend the Assessment School - which sits beside the Academy of Charms and Charmings - for a year. During that year they are tested in all possible areas - skill, endurance, knowledge and so on - before being tested to see if they have what it takes to become a Fairy Godmother at the Academy.
Age 11
At 11 years old, the girls who have successfully completed their training at the Assessment School join the ranks of hundreds of thousands of Fairy Godmothers before them to study hard and train diligently in order to prepare for their quest at the end of their time with the Academy aged 13. In their first year, Fairy Godmothers are given basic knowledge in all their subjects and are also given the chance to choose a magical mascot.
Age 12
At 12 years old, the girls move into their second year at the Academy and their subjects become more challenging. If a girl changes her mind about having a magical mascot, she is allowed to choose one in her second year. This is her last chance to do so though. In second year, Fairy Godmothers are encouraged to take extra classes in the subjects that they enjoy most.
Age 13
At 13 years old, the girls are preparing to leave the Academy and venture into the world. The subjects are increasingly more difficult and challenge the girls in every lesson. Every Fairy Godmother receives a quest at the end of the year - although these are not special quests like the chosen students receive, they are tailored to the individual Fairy Godmother's talents and she will always have a girl to protect and help.
At 10 years old, young girls attend the Assessment School - which sits beside the Academy of Charms and Charmings - for a year. During that year they are tested in all possible areas - skill, endurance, knowledge and so on - before being tested to see if they have what it takes to become a Fairy Godmother at the Academy.
Age 11
At 11 years old, the girls who have successfully completed their training at the Assessment School join the ranks of hundreds of thousands of Fairy Godmothers before them to study hard and train diligently in order to prepare for their quest at the end of their time with the Academy aged 13. In their first year, Fairy Godmothers are given basic knowledge in all their subjects and are also given the chance to choose a magical mascot.
Age 12
At 12 years old, the girls move into their second year at the Academy and their subjects become more challenging. If a girl changes her mind about having a magical mascot, she is allowed to choose one in her second year. This is her last chance to do so though. In second year, Fairy Godmothers are encouraged to take extra classes in the subjects that they enjoy most.
Age 13
At 13 years old, the girls are preparing to leave the Academy and venture into the world. The subjects are increasingly more difficult and challenge the girls in every lesson. Every Fairy Godmother receives a quest at the end of the year - although these are not special quests like the chosen students receive, they are tailored to the individual Fairy Godmother's talents and she will always have a girl to protect and help.
Quests are not to be taken lightly. They test a Fairy Godmother's skill, knowledge, emotions and strength. Certain students are chosen mid-way through each year to partake in special tasks which are given to them through the Oracle. Only five students are picked each year.
Fairy Godmothers study a variety of subjects during their time at the Academy, helping them to find their talents wherever they may lie. Below are the subjects in which all Fairy Godmothers participate during their three year stay at the Academy. We will soon have informational pages on each of the subjects.
Fairy Godmothers study a variety of subjects during their time at the Academy, helping them to find their talents wherever they may lie. Below are the subjects in which all Fairy Godmothers participate during their three year stay at the Academy. We will soon have informational pages on each of the subjects.
Potions
Magical Mascots
Flying
Wand Orientation
Spell Casting
Wish Granting
English
Maths
Magical Mascots
Flying
Wand Orientation
Spell Casting
Wish Granting
English
Maths